Kingdom of Adamas is a video game created by ErmiteLab, currently under development.
A project built by a passionate developer, Frédérick Gagné — a lover of technology, gaming, and chill moments with friends!
The main goal of the game is to build a community of gaming enthusiasts — a place where we can share our dreams and creativity, and co-create a game that we all take part in and learn from together.
Story and content subject to change.
A glimpse into the factions and their roles — a place to learn more about this universe!

They are the embodiment of warlords within the Orc tribes, where our main character emerges. This faction performed the ritual of osmosis with the mountain’s heart alongside their youngest warriors, transforming their front fangs into Adamas.

The Brutus are war-born brute orcs, used as laborers and soldiers by clan leaders. Their colossal strength makes them both builders and feared warriors. Loyal yet often manipulated, they fall under the influence of the Avarions and the Grogz, who exploit their dependence on drinks and feasts. Enduring fighters, the Brutus embody the raw strength of the orcs — but rarely their strategy.

They are hedonistic goblins who seek only pleasure and debauchery. Vile and spiteful, they are always ready to sacrifice countless lives to line their own pockets.

The Crezus are warlike orcs born from bloodlines of warlords. Fearsome in battle, they make up for their lack of affinity with Adamas magic through wealth and trade. Masters of debt and markets, they know how to buy allies, corrupt rivals, and impose their power. Their thirst for gold is matched only by their desire to dominate the Adamas Pass.

The Orcus are an ancient, degenerate, and monstrous branch of the orcs. They are known for their gigantic size, gained through bloody rituals and acts of cannibalism. Each piece of flesh they devour strengthens their bodies, causing their muscles to grow and their forms to twist into ogre-like shapes or grotesque abominations.

They are troll shamans with a dubious past and ambitions of their own. Cunning and dangerous, they summon shadows for many purposes, granting them access to vital information and influence over other factions.

They are fanatical humans willing to do anything to satisfy the demands of their deceitful gods. They are often judged for their poor taste in dealings, as they conduct numerous transactions with the Grogz to obtain their brews — drinks that are said to grant them visions of their avatars.

They are summoned entities under the command of those who called them forth. Most of the time, they gather rumors and secrets, offering them in exchange for offerings made in their name. Through this, they gain more power — even to the point of manifesting a physical form in the world of Adamas.

They are opportunistic humans driven solely by profit. To maintain their independence, they must pay a tax to the Crown. Their sights are set on the Diamond Pass, and to achieve this, they turn to the Green Hand and their contacts within the Orc and goblin tribes. They bribe and pay off the Green Hand’s debts, sending a message to the Avarions that, in exchange for their support, they will be the next to sit on the throne.

It is the great elven empire, considered the heart of Talindor. As the rightful rulers of the realm, they exert their authority through diplomacy, magic, and war. Their influence extends across every region of the world.

It is a mystical enclave perched high in the peaks to observe the moon and stars. Its priests and astrologers worship a goddess of shadow and celestial bodies, seeking the hidden truth of destiny in the heavens.

It is the order of mages of Seren’thil. Powerful and feared, they shape the world’s magic into a structured and controlled force. Their role is to protect the Empire and ensure that no one twists magic for forbidden purposes.

They are dark elves who broke away from the Hegemony. Living in the ancient dwarven cities, they delve into forbidden knowledge and worship their own gods. Manipulative and ambitious, they are as feared as they are exiled.

It is a vassal dynasty of Seren’thil, rulers of the desert kingdoms. Forged by sand and fire, they are as resilient as the arid lands they command. Though loyal to the Empire, they pursue greatness of their own.

They are traditionalist elves, faithful to the old customs. In harmony with nature and spirits, they reject Seren’thil’s industrialization and defend a pure form of magic deeply rooted in the wild world.

It is an elven cult corrupted by blood magic. Scattered and secretive, its members manipulate the powerful from the shadows to weaken the Hegemony and prepare a new order built on the power of blood.

It is composed of fanatical warriors and priests, defenders of the Emperor and the elven gods. Devoted body and soul, they embody the religious fervor and martial discipline of Seren’thil.

It brings together king-governors appointed by Seren’thil in the outer regions. Their role is to enforce imperial authority and stabilize distant lands, though their presence is often seen as an occupation.

They are elves without clan or lineage, wandering and solitary. Nomads, mercenaries, or exiles, they are unpredictable and free, yet despised by others who see them as dishonorable.

They are smugglers and collectors specializing in rare relics. Their network spans humans, dwarves, and elves alike. They value trade and exchange over ideology.

They are former human settlers transformed by a deity. Possessed and guided by a higher will, they guard the mountains near Adamas. Their very existence is a mystery — somewhere between a curse and a blessing.

It is a human order devoted to monitoring and sealing magic. They mark artifacts with control runes and hunt down those who abuse power. Their presence inspires both respect and fear.

It is an alliance of human lords united to defend their borders. Their military cohesion allows them to repel external threats and strengthen their power against other empires.

It is an assembly of ambitious men driven by a thirst for wealth and conquest. Their influence is exerted through trade and diplomacy, but also by an insatiable will for expansion.

They are vampire orcs who performed blood sacrifices with the help of the Orcus, allowing them to acquire the knowledge of the Sydh and carry out a powerful ritual granting them immortality. Selfish, cunning, and opportunistic, they covet Adamas’ riches and ever more power. These beings remain a mystery to most living creatures in this world.
Changes made on 2025-09-27 by Frédérick Gagné
Ermitelab - Royaume d'Adamas - Marchant Errant
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